body {
width:100vw;
height:100vh;
overflow:hidden;
background:linear-gradient(-45deg, #111, #222);
background-size:1vw 1vw;
animation:wave 45s linear 9.5s infinite, colorSwap 5s linear 9.5s infinite;
}
@keyframes wave {
100%{ transform:rotate(360deg); }
}
@keyframes colorSwap {
50% { filter:hue-rotate(360deg); }
}
#gameBox {
width:10px;
height:10px;
/* background:#222; */
position:absolute;
top:50%;
left:50%;
transform:translate(-50%, -50%);
}
@keyframes grow {
100% { width:100vw; height:100vh; transform:translate(-50%, -50%) rotate(3240deg); }
}
#trace {
width:1px;
height:1px;
background:#f00;
position:absolute;
top:0;
left:0;
}
#trace2 {
width:1px;
height:1px;
background:#f00;
position:absolute;
bottom:0;
right:0;
}
.dot {
position: absolute;
width: 50px;
height: 50px;
transform: translate(-50%,-50%);
border-radius:50%;
box-shadow:0 0 15px black;
}
/* .dot:nth-child(even) {
background:green !important;
}
.dot:nth-child(odd) {
background:darkred !important;
} */
var box = document.getElementById('trace')
var box2 = document.getElementById('trace2')
var boxy = document.getElementById('gameBox')
function drawCircle(){
var deets = box.getBoundingClientRect()
var deets2 = box2.getBoundingClientRect()
var x = deets.left
var y = deets.top
var color = "hsl("+Math.floor(Math.random()*360)+"deg, 100%, 50%)"
var b = document.createElement('div')
b.className = "dot"
b.style.left = x+"px"
b.style.top = y+"px"
b.style.background = color
document.getElementsByTagName('body')[0].appendChild(b)
var x2 = deets2.left
var y2 = deets2.top
var color2 = "hsl("+Math.floor(Math.random()*360)+"deg, 100%, 50%)"
var c = document.createElement('div')
c.className = "dot"
c.style.left = x2+"px"
c.style.top = y2+"px"
c.style.background = color2
document.getElementsByTagName('body')[0].appendChild(c)
}
num = 10
document.getElementById('gameBox').style.animation = "grow "+num+"s linear forwards"
var populate = setInterval(drawCircle,1000/60)
setTimeout(function(){
clearInterval(populate)
},1000*num)